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Skyrim no fire effect fix
Skyrim no fire effect fix











skyrim no fire effect fix

It doesn't have to be much, but that little bit of benefit can make you feel like even your lower level spells have some sort of utility even at high levels. I know that there are higher level spells to replace Fury (Frenzy works on enemies up to level 14, for example) but I'd love a system where all spells derive some benefit from your skill level. It's a great low level spell, but rapidly becomes useless as enemies quickly out-level the spell. That's damaging in a game like Skyrim that places so much emphasis on magic but has so few spells to choose from. One of the things that has always bugged me about magic in the Elder Scrolls is how quickly many spells become completely worthless. And while I'm on the subject of horses: first person camera anyone? I don't think allowing the player to reposition the camera would have been too much to ask.

skyrim no fire effect fix

A simple dialogue interface like the one you use for talking to a follower would have been sufficient. Howard.Įasy fix: Allow players to use horses to carry loot. The result is that players now spend more time complaining about horses than appreciating the important parts of the game. In other words, you can do things that you shouldn't be able to do, but not things you should be able to do. In Skyrim, therefore, you can use a follower as a pack horse, or store your loot in a dead horse, but you can't put a saddlebag on a horse and use it to carry loot. I'm not asking for mounted combat (after all, I wouldn't want to try to fight from horseback on Skyrim's icy slopes) but would it have been too much trouble to give players the option to load up their horses with loot? All creatures and NPCs are already containers that you can store things in, all it would have required is for them to give players access to the horse's container (while it is still alive) and impose a limit on how much the horse can carry.













Skyrim no fire effect fix