

The mod was praised by John Romero, who jokingly said that if Id Software had released the original Doom with the features of Brutal Doom, they would have "destroyed the gaming industry". Weapon behavior is also changed, with a fully working reload system for most guns alongside weapon recoil and iron sights. The mod includes new and updated guns, such as a flamethrower, the demonic Unmaker, assault shotguns, new rifle types, a grenade launcher and even allows the player to equip enemy weapons in the form of Revenant missiles or a Mancubus' flame cannon. Now change name of your txt file with it's format from txt to bat and launch this bat file that you just created to play your game with these maps.Ħ.Brutal Doom adds many gameplay features, such as blood splattering, allied Marines, an updated particle system, the ability to drive vehicles such as tanks, stealth kills, headshots, and a host of " Mortal Kombat-esque fatality animations." Enemy AI has been revamped, with most enemies gaining new attacks and behaviours.

Create txt file and open it with any text editor.įor GZDoon: gzdoom.exe -file "brutalv21.pk3" "mapsofchaos.wad" "mapsofchaos-ok.wad" "mapsofchaos-hc.wad"įor Zandronum: zandronum.exe -file "brutalv21.pk3" "mapsofchaos.wad" "mapsofchaos-ok.wad" "mapsofchaos-hc.wad"ĥ. Unpack all files from the archive in to your Brutal Doom folder.ģ. You can play them with any mod you like, but i just decided to upload them to Brutal Doom because it lacks some uploaded mods here on Gamebanana.Ģ. P.s - These maps are not specifically for Brutal Doom. So, if you tough enough and you think that you can beat hordes of monsters in Doom on a very hard difficulty levels, then these maps if for you!

This is remade version of original maps and levels from original Doom games, with tons of monsters, and because of that these maps are very hard to beat. Hi everyone! Today i wanted to share with you this pack of a maps for Doom which is called Maps of Chaos.

Maps of Chaos Registrarte Iniciar Sesión ModsĪnd creators, since 2001.
